home *** CD-ROM | disk | FTP | other *** search
- /* texture.h */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Id: texture.h,v 1.7 1995/10/14 17:42:45 brianp Exp $
-
- $Log: texture.h,v $
- * Revision 1.7 1995/10/14 17:42:45 brianp
- * compile glTexEnv, glTexParameter, and glTexGen into display lists
- *
- * Revision 1.6 1995/06/12 15:43:06 brianp
- * changed color arrays to GLubyte
- *
- * Revision 1.5 1995/05/22 20:59:34 brianp
- * Release 1.2
- *
- * Revision 1.4 1995/05/15 16:08:07 brianp
- * renamed texturing functions, added new ones
- *
- * Revision 1.3 1995/03/04 19:25:29 brianp
- * 1.1 beta revision
- *
- * Revision 1.2 1995/03/02 19:10:55 brianp
- * changed gl_texgen arguments
- *
- * Revision 1.1 1995/02/24 14:28:31 brianp
- * Initial revision
- *
- */
-
-
- #ifndef TEXTURE_H
- #define TEXTURE_H
-
-
-
- extern void
- gl_texenv( GLenum target, GLenum pname, const GLfloat *param );
-
-
- extern void
- gl_texparameter( GLenum target, GLenum pname, const GLfloat *params );
-
-
- extern void
- gl_texgen( GLenum coord, GLenum pname, const GLfloat *params );
-
-
- extern void gl_do_texgen( const GLfloat obj[4], const GLfloat eye[4],
- const GLfloat normal[3], GLfloat texcoord[4] );
-
-
- extern void gl_teximage1d( GLint level, GLint components,
- GLsizei width, GLint border,
- const GLubyte *pixels );
-
-
- extern void gl_teximage2d( GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- const GLubyte *pixels );
-
-
- extern void gl_texture_pixels_1d( GLuint n, GLfloat s[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] );
-
-
- extern void gl_texture_pixels_2d( GLuint n, GLfloat s[], GLfloat t[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] );
-
-
- #endif
-
-